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IEN 187
ISSUES IN INTERNETTING
PART 2: ACCESSING THE INTERNET
Eric C. Rosen
Bolt Beranek and Newman Inc.
June 1981
IEN 187 Bolt Beranek and Newman Inc.
Eric C. Rosen
ISSUES IN INTERNETTING
PART 2: ACCESSING THE INTERNET
2. Accessing the Internet
This is the second in a series of papers, the first of which
was IEN 184, that examine some of the issues in designing an
internet. Familiarity with IEN 184 is presupposed. This
particular paper will deal with the issues involved in the design
of internet access protocols and software. The issue of
addressing, however, is left until the next paper in this series.
Part of our technique for exposing and organizing the issues will
be to criticize (sometimes rather severely) the current protocols
and procedures of the Catenet, even though we do not, at the
present time, offer specific alternatives in all cases.
In IEN 184, section 1.4, we outlined four steps in the
operation of a Network Structure. Let's now look closely at the
first step, viz., how the source Host actually submits a message
to the source Switch. In general, a Host will need to run three
separate protocols to do this:
-a protocol to utilize the electrical interface between the
Host and the initial component of the Pathway it uses to
access the source Switch.
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-a protocol to govern communication between the Host and the
Pathway (PATHWAY ACCESS PROTOCOL).
-a protocol to govern communication between the Host and the
source Switch (NETWORK ACCESS PROTOCOL).
We can make this point more concrete by giving some
examples. Consider the case of an ARPANET host which wants to
access the Catenet via the BBN gateway (which is also a Host on
the ARPANET). Then the ARPANET is the Pathway the host uses to
access the source Switch (the gateway). If the host is a local
or distant host, the electrical interface to the Pathway is the
1822 hardware interface. If it is a VDH host, the electrical
interface is whatever protocol governs the use of the pins on the
modem connectors. If it were an X.25 host, the interface might
be X.21. The PATHWAY ACCESS PROTOCOL is the 1822 protocol, which
governs communication between the host and the first IMP on the
Pathway. The NETWORK ACCESS PROTOCOL in this case would be the
DoD standard Internet Protocol (IP), which governs communication
between the host and the source Switch (gateway).
If, on the other hand, we consider the case of an ARPANET
host which is communicating with another host on the ARPANET, and
whose data stays purely within the ARPANET, 1822 becomes both the
NETWORK ACCESS PROTOCOL (since the source Switch is now identical
to the source IMP), and the PATHWAY ACCESS PROTOCOL, since the
Pathway is now the 1822 hardware connection.
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Eric C. Rosen
We will have nothing further to say about the electrical
interface, since that is really just a straightforward hardware
matter. (However, such characteristics of the electrical
interface as error rate, for example, might have to be reflected
in the design of the Pathway Access Protocol.) The design of
both the Pathway Access Protocol and the Network Access Protocol
do raise a large number of interesting issues, and that shall be
the focus of this paper.
We believe it to be very unlikely that Host software (or
gateway software) can utilize the internet efficiently unless it
takes the idiosyncrasies of BOTH the Pathway Access Protocol and
the Network Access Protocol into account. A gateway or host
software implementer who spends a great deal of time carefully
building his IP module, but who then writes a "quick and dirty"
1822 module, is likely to find that his inefficient use of 1822
completely sabotages the advantages which his carefully designed
IP is supposed to have. Experience with the ARPANET has shown
many times that poorly constructed host software can create
unnecessary performance problems. It seems, for example, that
many 1822 modules completely ignore the flow control restrictions
of the ARPANET, thereby significantly reducing the throughput
that they can obtain over the ARPANET. We have even encountered
many hosts which cannot properly handle some of the control
messages of the 1822 protocol, which also leads to a very
inefficient use of the ARPANET.
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It is not difficult to understand why a host (or gateway)
software implementer might overlook the issues having to do with
the proper use of the Pathway Access Protocol. There are a
number of pressures that, if not dealt with properly at a
management level, lead naturally to the neglect of Pathway Access
Protocol issues. An internet implementer might want to
concentrate on the "new stuff", viz., the Network Access
Protocol, IP, and may not be at all interested in the
idiosyncrasies of the older Pathway Access Protocol (1822). He
might be misled, by the belief that the packet-switching networks
underlying the internet should be transparent to it, into
believing that those packet-switching networks can be treated as
simply as if they were circuits. He might also be under pressure
to implement as quickly as possible the necessary functionality
to allow internet access. While this sort of pressure is very
common, the pressure to make the internet PERFORM well (as
opposed to the pressure simply to make it work at all) is
generally not felt until much (sometimes years) later. The
tendency to neglect performance considerations while giving too
much attention to simply obtaining the needed functionality in
the quickest way is also reinforced by such "modern" design
procedures as top-down design, and specification of protocols in
formal languages. While these procedures do have a large number
of advantages, they also serve to obscure performance issues. If
the researchers and designers of protocols, following modern
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design methodologies, do not give adequate consideration to
performance at the time of protocol design, one can hardly expect
the implementers to do so. Yet ARPANET experience has shown
again and again that decisions made at the level of
implementation, apparently too picayune to catch the attention of
the designers, can be important determinants of performance.
Still another reason why protocol software implementers might
tend to disregard the niceties of the Pathway Access Protocol is
the lack of any adequate protocol software certification
procedure. An ARPANET host could be connected to an IMP for
months, transferring large amounts of traffic, without ever
receiving certain 1822 control messages. Then some sort of
change in network conditions could suddenly cause it to receive
that control message once per hour. There really is no way at
present that the implementer could have possibly run tests to
ensure that his software would continue to perform well under the
new circumstances. This problem is somewhat orthogonal to our
main interests, but deserves notice.
One of the most important reasons why protocol software
implementers tend to ignore the details of the Pathway Access
Protocols is the "philosophical" belief that anyone working on
internet software really "ought not" to have to worry about the
details of the underlying networks. We will not attempt to
refute this view, any more than we would attempt to refute the
view of a person who claimed that it "ought not" to rain on his
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day off. We emphasized in IEN 184 that the characteristics of a
Network Structure's Pathways are the main thing that distinguish
one Network Structure from another, and that the problems of
internetting really are just the problems of how to build a
Network Structure with Pathways as ill-behaved as
packet-switching networks. Thus building a successful internet
would seem to be a matter of dealing specifically with the
behavior of the various Pathways, rather than ignoring that
behavior. We assume that that our task is to create an internet
which is robust and which performs well, as opposed to one which
"ought to" perform well but does not. It is true, as we have
said, that within the Network Structure of the Catenet, we want
to regard the ARPANET as a Pathway whose internal structure we do
not have to deal with, but that does NOT mean that we should
regard it as a circuit. Any internet Host or Switch (gateway),
TO PERFORM WELL, will have to have a carefully designed and tuned
Pathway Access Protocol module geared to the characteristics of
the Pathway that it accesses.
The relationship between the Pathway Access Protocol and the
Network Access Protocol does offer a number of interesting
problems. For one thing, it appears that these protocols do not
fit easily into the OSI Open Systems model. If we are accessing
a single packet-switching network, the Network Access Protocol
appears to be a level 3 protocol in the OSI model, and the
Pathway Access Protocol appears to be a level 2 protocol.
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However, if we are accessing an internet, we still need the level
3 Network Access Protocol, but now the Pathway Access Protocol
also has a level 3 component, in addition to its level 2
component. So the Host is now running two different level 3
protocols, although the Network Access Protocol appears
functionally to be in a layer "above" the level 3 part of the
Pathway Access Protocol. Perhaps the main problem here is that
the OSI model has insufficient generality to capture the
structure of the protocols needed to access an internet like the
Catenet.
It is interesting to see how some of these considerations
generalize to the case of a Host which needs to access an
internet (call it "B") through a Pathway which is itself an
internet (call it "A"). Then the Host needs a Network Access
Protocol for the internet B, a Network Access Protocol for the
internet A (which is also its Pathway Access Protocol for
internet B), and a Network Access Protocol for the actual network
to which it is directly connected, which is also its Pathway
Access Protocol for internet A. As we create more and more
complicated Network Structures, with internets piled on top of
internets, the Hosts will have a greater and greater protocol
burden placed upon them. Ultimately, we might want to finesse
this problem by removing most of this burden from the Hosts and
putting it in the Switches, and giving the Switches knowledge of
the hierarchical nature of the (internet) Network Structure. For
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example, a Host on the ARPANET might just want to give its data
to some IMP to which it is directly connected, without worrying
at all about whether that data will need to leave the ARPANET and
travel via an internet. The IMP could decide whether that is
necessary, and if so, execute the appropriate protocol to get the
data to some internet Switch at the next highest level of
hierarchy. If the data cannot reach its destination within the
internet at that level, but rather has to go up further in the
hierarchy to another internet, the Switch at the lower level
could make that decision and execute the appropriate protocol.
With a protocol structure like this, we could have an arbitrarily
nested internet, and the Switches at a particular level, as well
as the Hosts (which are at the lowest level), would only have to
know how to access the levels of hierarchy which are immediately
above and/or below them. This procedure would also make the host
software conform more to the OSI model, since only one Network
Access Protocol would be required. However, this sort of
protocol structure, convenient as it might be for the Hosts, does
not eliminate any of the issues about how to most efficiently use
the Pathways of a Network Structure. Rather, it just pushes
those issues up one level, and makes the Switches correspondingly
more complicated. A proper understanding of the issues,
therefore, is independent of what sort of protocol structuring we
design.
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Having emphasized the need for hosts and gateways to take
account of the details of particular Pathway Access Protocols, we
must point out that this is not always a simple thing to do. If
the Network Structure underlying a Pathway is just a single
network, like the ARPANET, this problem is not so terribly
difficult, since one can expect that there will be available a
lot of experience and information about what a host should do to
access that network efficiently. If, on the other hand, the
Pathway is really an internet itself, the problem is more
difficult, since it is much more difficult to say anything
substantive about its characteristics. This is a point we must
keep in mind as we discuss specific issues in access protocol
design.
In the remainder of this paper, we will attempt to deal with
a number of issues involved in the design of robust,
high-performance Network and Pathway Access Protocols. We will
not attempt to cover every possible issue here. In particular,
the issue of how to do addressing is important enough to warrant
a paper of its own, and shall be put off until the next paper in
this series. We will attempt throughout to focus on issues which
particularly affect the reliability of the internet configuration
(as perceived by the users), and on issues which affect the
performance of the internet (as perceived by the users).
Wherever possible, we will try to exhibit the way in which the
reliability and performance of a protocol trade off against its
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functionality. If protocol designers concentrate too heavily on
questions of what functionality is desired, as opposed to what
functionality can be provided at a reasonable level of
performance and reliability, they are likely to find out too late
that the protocol gives neither reasonable performance nor
reliability.
2.1 Pathway Up/Down Considerations
In general, a Host will be multi-homed to some number of
Switches. In fact, it is easy to imagine a Host which is both
(a) multi-homed to a number of IMPs, within the Network Structure
of the ARPANET (this cannot be done at present, but is planned
for the future), and also (b) multi-homed to a number of gateways
(namely, all the gateways on the ARPANET) within the Network
Structure of the Catenet. Whenever a Host is multi-homed to a
number of Switches in some Network Structure, it has a decision
to make, namely, which of those Switches to use as the source
Switch for some particular data traffic. In order to make this
choice, the very first step a Host will have to take is to
determine which Switches it can reach through operational
Pathways. One thing we can say for sure is that if a Host cannot
reach a particular Switch through any of its possible Pathways,
then it ought not to pick that Switch as the source Switch to
which to send its data. In a case, for example, where the
ARPANET is partitioned, a Host on the ARPANET which needs to send
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internet traffic will want to know which gateways it can reach
through which of its ARPANET interfaces. To make this
determination possible, there must be some sort of "Pathway
Up/Down Protocol", by which the Host determines which of its
potential Pathways to gateways are up and which are down. This
is not to say, of course, that the Hosts have to know which
gateways are up and which are down, but rather, they must know
which gateways they can and cannot reach. Of course, this
situation is quite symmetric. The Switches of a Network
Structure (and in particular, the gateways of an internet) must
be able to determine whether or not they can reach some
particular host at some particular time. Otherwise, the gateway
might send traffic for a certain Host over a network access line
through which there is no path to that Host, thereby causing
unnecessary data loss. Apparently, this problem has occurred
with some frequency in the Catenet; it seems worthwhile to give
it some systematic consideration.
The design of reliable Pathway Up/down protocols seems like
something that "ought to be" trivial, but in fact can be quite
difficult. Let's begin by considering the case of an ARPANET
host which simply wants to determine whether it can reach some
IMP to which it is directly connected. The first step for the
host to take (if it is a local or distant host) is to look at the
status of its Ready Line. If the Ready Line to some IMP is not
up, then it is certain that communication with that IMP is not
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possible. If the host is a VDH host, then there is a special
up/down protocol that the host must participate in with the IMP,
and if that fails, the host knows that it cannot communicate with
the IMP. Of course, these situations are symmetric, in that the
IMP has the same need to know whether it can communicate with a
host, and must follow the same procedures to determine whether
this is the case. However, even in these very simple cases,
problems are possible. For example, someone may decide to
interface a host to an IMP via a "clever" front-end which hides
the status of the Ready Line from the host software. If a host
is multi-homed, and has to choose one from among several possible
source IMPs, but cannot "see" the Ready Lines, what would stop it
from sending messages to a dead IMP? Eventually, of course, a
user would notice that his data is not getting through, and would
probably call up the ARPANET Network Control Center to complain
about the unreliability of the network, which, from his
perspective, is mysteriously dropping packets. From the opposite
perspective, one must realize that such a front-end might also
hide the status of the host from the IMP, so that the network has
no way of knowing whether a particular host is currently capable
of communicating with the network. This is especially likely to
happen if the "clever" front-end takes packets from the network
which are destined for a particular host, and then just drops
them if the host is down, with no feedback to either IMP or host.
If a host is multi-homed, but one of its access lines is down,
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this sort of configuration might make it quite difficult for the
network to reach a reasonable decision as to which access line to
use when sending data to that host. The lesson, of course, is
that the status of the Ready Line should never be hidden from the
host software, but it is hard to communicate this lesson to the
designers of host software. Again, the issue is one of
performance vs. functionality. A scheme which hides the status
of the Ready Line from IMP or host may still have the required
(minimum) functionality, but it will just perform poorly under
certain conditions.
This may seem like a made-up problem which probably would
never occur, but in fact it has occurred. We once had a series
of complaints from a user who claimed that at certain times of
certain days he had been unable to transmit data successfully
over the ARPANET. Upon investigation, we found that during those
times, the user's local IMP had been powered down, due apparently
to a series of local power failures at the user's site. Of
course, the IMP will not transmit data when it is powered down.
But it was somewhat mysterious why we had to inform someone of a
power failure at his own site; surely the host software could
have detected that the IMP was down simply by checking the Ready
Line, and so informed the users. When this user investigated his
own host software (a very old NCP), he found that it would inform
the users that the IMP was down ONLY if the IMP sent the host a
message saying that it was going down. Since the IMP does not
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send a message saying that it is about to lose power, the host
software, which apparently did not check the Ready Line as a
matter of course, did not detect the outage. It looked to the
user, therefore, as though the network had some mysterious and
unreliable way of dropping packets on the floor. It seems that
many hosts presently exist whose networking software is based on
the assumption that the IMPs never go down without warning.
Hosts do sometimes have difficulty determining whether their
Pathway to an IMP is up or down, even when it seems like this
should be totally trivial to determine. Reliable network service
requires, however, that host software and hardware designers do
not hide the status of the IMP from the host, or the status of
the host from the IMP. This will become increasingly important
as more and more hosts become multi-homed.
Of course, this is only a first step in a proper up/down
determination. It is not impossible for a Ready Line to be up
but for some problem either in IMP or host to prevent
communications from taking place. So some higher level up/down
protocol is also necessary. Some protocol should be defined by
which Host and Switch can send traffic to each other, and require
the other to respond within a certain time period. A series of
failures to respond would indicate that proper communications is
not possible, at least for the time being. It is important to
note, though, that the need for a higher level up/down protocol
does not obviate the need for the lower level procedure of
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monitoring the Ready Line. If the higher level procedure fails,
but the Ready Line appears to be up, knowledge of both facts is
needed for proper fault isolation and maintenance. Also
important to notice is that if the lower level procedure
indicates that the Pathway is down, the higher level procedure
should not be run. This might not seem important at first
glance, but in practice, it often turns out that attempting to
send traffic to a non-responsive machine results in significant
waste of resources that could be used for something more useful.
In the more general case, where a Host's Pathway to a source
Switch may include one or more packet-switching networks, it is
far from trivial to determine whether the Switch can be reached
from the Host via the Pathway. Consider, for example, how a
given ARPANET host could determine whether a given Catenet
gateway on the ARPANET can be accessed via some given ARPANET
source IMP. Of course, the first step is to determine whether
communication with that source IMP is possible. Even if it is,
however, the gateway might still be unreachable, since it may be
down, or the network may be partitioned. ("Officially", every
ARPANET Host is supposed to be reachable from any other ARPANET
Host. However, the average connectivity of the ARPANET is only
2.5, which means that only a small number of line or node
failures are needed to induce partitions. Furthermore, a few
ARPANET sites are actually stubs, which means that a single
failure can isolate them from the rest of the ARPANET. As often
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seems to happen in practice, the sites that are stubs seem to be
attached by the least reliable lines, so that partitions are not
infrequent. At any rate, there will probably be networks in the
internet that partition more frequently than the ARPANET does.
Internet protocols must detect and react to network partitions,
instead of simply disregarding them as "too unlikely to worry
about." )
In the special case where the Pathway between some Host and
some Switch is the ARPANET, the ARPANET itself can provide
information to the Host telling it whether the Switch is
reachable. If the Switch is not reachable, and a Host attempts
to send an ordinary data packet to it, the ARPANET will inform
the Host whether or not that packet was delivered, and if not,
why not. Unfortunately, the current ARPANET does not provide
this information in response to datagrams. However, we have
already seen the need to provide such information in the case of
logically addressed datagrams (see IEN 183), and plan to
implement a scheme for doing so. An ARPANET Host which is also
an internet Host can implement a low level Pathway up/down
protocol simply by paying attention to the 1822 replies that it
receives from the ARPANET. There are hosts which seem to
disregard these 1822 control messages, and which seem to continue
to send messages for unreachable hosts into the ARPANET. Of
course, this is a senseless waste of resources which can severely
degrade performance. Indeed, it may look to an end-user, or even
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a gateway implementer, as though the ARPANET is throwing away
packets for no reason, when the real problem is that the host
software cannot respond adequately to exceptional conditions
reported to it by the network.
We have spoken of the need for Host and Switch to run a
higher level up/down protocol, to take account of the conditions
when one of them seems reachable to the network, but still will
not perform adequately when another entity attempts to
communicate with it. Switch and Host must run some protocol
together which enables each to validate the proper performance of
the other. The Catenet Monitoring and Control System (CMCC),
currently running on ISIE, runs a protocol of this sort with the
gateways. The CMCC sends a special datagram every minute to each
gateway, and expects to receive an acknowledgment (or echo) for
this special datagram back from the gateway. After three
consecutive minutes of not receiving the echo, the CMCC infers
that the gateway cannot be reached. After receiving a single
echo, the CMCC infers that the gateway can be reached. (Gateways
run a similar protocol with their "neighboring gateways".) A
Pathway up/down protocol which does not rely on the intervening
network to furnish the information would certainly have to
involve some such exchange of packets between the Host and the
Switch, but it would have to be rather more complex than this
one. One of the problems with this protocol is that it is
incapable of detecting outages of less than three minutes. This
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may be suitable for the CMCC's purposes, but is not generally
suitable for a Host which wants to know which source Switch to
send its traffic to. We would not want some Host to spend three
full minutes sending data to a Switch which cannot be reached;
the effect of that could be many thousands of bits of data down
the drain. (Of course, higher level protocols like TCP would
probably recover the lost data eventually through the use of
Host-Host retransmissions, but that involves both a severe drain
on the resources of the Host, which ought to be avoided whenever
possible, and a severe degradation in delay and throughput.)
Another problem with this particular protocol is that it uses
datagrams, which are inherently unreliable, and as a result, the
inference drawn by the CMCC is unreliable. From the fact that
three datagrams fail to get through, it is quite a big jump to
infer that no traffic at all can get through. Another problem is
the periodicity of the test packets. If they get in phase with
something else which may be going on in the network, spurious
results may be produced.
The design of a Pathway up/down protocol must also be
sensitive to the fact that some component network of a Pathway
may be passing only certain types of packets and not others. For
example, at times of heavy usage, certain networks may only be
able to handle packets of high priority, and lower priority
packets may either be refused by that net (at its access point),
or, even worse, discarded internally by the net with no feedback.
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The Pathway up/down protocol must be sensitive to this, and will
have to indicate that the Pathway is only "up" to certain classes
of traffic. If a Pathway is really a Network Structure which
will inform its Hosts when it cannot accept certain traffic
types, then this information can be fed back into the up/down
protocol. (Note however that this might be very difficult to do
if the Pathway consists of not a single network, but of an
internet). Alternatively, a Host may have to rely on its higher
level Pathway up/down protocol to determine, for several classes
of traffic, whether the Pathway is up to members of that class.
Apart from the inherent difficulty of doing this, it may be
difficult to map the traffic classes that a given component
network distinguishes into traffic classes that are meaningful to
a Host, or even to the Switches of the internet. Yet we wouldn't
want traffic to be sent into a network which is not accepting
that particular kind of traffic, especially if there are
alternative Pathways which would be willing to accept that
traffic.
Many of these considerations suggest that the higher level
up/down protocols could turn out to be rather intricate and
expensive. Remember that a gateway may have many many hosts
"homed" to it, and must be able to determine, for each and every
one of these hosts, whether communication with it is possible.
Yet it probably is not feasible to suppose that each gateway can
be continuously running an up/down protocol with each potential
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host, and still have time left to handle its ordinary traffic.
This suggests that the primary up/down determination be made from
the low-level protocol, i.e., that the Switches should rely on
the networks underlying the Pathways to inform them whether a
given Host is up or down, and the Hosts should similarly rely on
the networks underlying the Pathways to pass them status
information about the gateways. It would be best if the higher
level up/down protocol only needed to be run intermittently, as a
check on the reliability of the lower level protocol.
Unfortunately, the use of low level up/down protocols is not
always possible. Many networks, unlike the ARPANET, do not even
gather any information about the status of their hosts, and hence
cannot inform a source Host that it is attempting to send data to
a destination Host which is not reachable. (SATNET is an example
of a network that does not pass "destination dead" information.)
In the case where a particular Host-Switch Pathway is itself an
internet, the problem is even worse. Unless the component
networks of that internet can be made to cooperate in obtaining
RELIABLE up/down information and passing it back to the source
Host, it will be very hard for a Host to make any reasonable
determination as to whether a particular Switch is reachable. We
would strongly recommend the incorporation of low level up/down
protocols in ALL component networks of the internet.
There is another important problem in having a Host
determine which of its potential source Switches on the internet
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are up and which are down. In order to run a protocol with the
Switch, or even to query the lower level network about the
Switch, the Host must have some way of identifying the Switch.
It is not so difficult for a Host on the ARPANET to identify the
IMPs that it is directly connected to, since it is quite simple
to devise a protocol by which a Host can send a message down each
of its access lines, asking who is on the other end. It is
rather more difficult for a Host to find out which gateways it is
homed to (i.e., which gateways are on a common network with it).
There is no easy way for an ARPANET Host to find out which other
ARPANET hosts are Catenet gateways. There is no "direct
connection" at which to direct protocol messages. In the current
Catenet, hosts have to know in advance how to identify the
Catenet gateways on their networks (although there are certain
restricted circumstances under which a host can obtain the name
of another gateway from a gateway about which it already knows).
Yet it does not seem like a good idea to require a Host to know,
a priori, which other Hosts on its network are also internet
Switches. This makes it difficult to enable Hosts to take
advantage of newly installed gateways, without making changes by
hand to tables in the Hosts (a procedure which could require
weeks to take effect). There is a rather attractive solution to
this problem. If each component network in the internet can
determine for itself which of its Hosts are also internet
Switches (gateways), then the Switches of that network can
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provide that information to the Hosts. This would require the
existence of a protocol which the gateways run with the Switches
of the individual component networks, by means of which the
gateways declare themselves to be gateways. Each individual
network would also have to have some internal protocol for
disseminating this information to other Hosts, and for keeping
this information up to date. If the network allows GROUP
ADDRESSING, further advantages are possible. The network could
maintain a group address (called, say, "Catenet Gateways") which
varies dynamically as gateways enter and leave the network.
Hosts could find out which gateways are reachable over particular
network access lines by sending some sort of protocol message to
the group address, and waiting to see who replies. Hosts would
then not have to have any a priori knowledge of the gateways on
their home networks.
One very important though often neglected aspect of up/down
protocols is the way in which the up/down protocol interacts with
the ability to perform adequate maintenance of the Network
Structure. It is tempting to think that a Pathway up/down
protocol ought to declare a Pathway "down" only if it is totally
dead or otherwise totally unusable. But in fact, a pathway
should be declared down before it becomes totally dead, if its
packet "non-delivery rate" exceeds a certain threshold. (We use
the term "non-delivery rate" where the term "error rate" is more
commonly used. We are trying to emphasize that it is important
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to detect not only errors, in the sense of checksum errors, but
rather any circumstances, including but not limited to checksum
errors, which prevent the proper delivery of packets.) There are
two reasons for this:
1) The existence of a non-zero non-delivery rate on a
Pathway implies that some packets placed on that Pathway
will not make it through to the other end. In most
applications, these packets will have to be retransmitted
at some higher level of protocol, or else by the end user
himself (packetized speech is one of the few exceptions
to this). As the number of retransmissions increases,
the delay also increases, and the throughput decreases.
So when the non-delivery rate reaches a certain point,
the Pathway should be removed from service, in order to
improve delay and throughput. Of course, this assumes
that an alternate Pathway is available with a lower
non-delivery rate. Also, other things being equal,
removing bandwidth from a Network Structure will also
tend to increase delay and reduce throughput, so we
really want the up/down protocol to pick out the proper
cross-over point.
2) It is often better to fix a Pathway at the first sign of
trouble than to wait for it to fail totally. One
implication of this is that the up/down protocol should
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perform equally well whether or not the Pathway is
heavily loaded with traffic. We would not want to use a
protocol which made its determination solely by making
measurements of user traffic, since that protocol would
not function well during periods when user traffic is
very light. That is, a faulty Pathway with no user
traffic would not be detected. Yet if repair work has to
be done on a Pathway, we would most like to find out
about it during lightly loaded hours, so that a fix can
be effected with minimal disruption, possibly before the
heavily loaded hours begin.
Another important characteristic for a Pathway up/down
protocol to have is the ability to determine the nature of the
Pathway "outage". This is quite important for fault isolation,
but is easy for a host software person to overlook, since he may
not be aware of such issues. If a Host cannot get its packets to
a Switch over a certain Pathway, it will want to regard that
Pathway as down, and will want to use an alternate Pathway. From
the Host perspective, it doesn't care whether the reason it can't
use the Pathway is because of a network partition, or because of
network congestion, or because of some other reason. However, if
the Host personnel want to be able to call up the Pathway
personnel and request that the problem be fixed, it's not enough
to say, "Your network isn't working; call me back when it's
fixed." The more information the Pathway up/down protocol can
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gather, the quicker a fix can be effected. In the case where the
Pathway is the ARPANET, quite a bit of information can be
gathered from proper instrumentation of the 1822 module, and
proper attention by the host software to the 1822 replies; this
will be discussed further in section 2.6.
The design of the ARPANET's line up/down protocol might be a
good model for the design of a general Pathway up/down protocol.
The design of the ARPANET protocol was based upon a mathematical
analysis of the probabilistic error characteristics of telephone
circuits, and the protocol is intended to bring a line down when
and only when its error rate exceeds a threshold. However, the
error characteristics of Pathways in general (i.e., of
packet-switching networks) are not well understood at all, and
there is no similar mathematical analysis that we can appeal to.
At present, we can offer no ready answer to the question of how a
Host can tell which of several possible source Switches is
reachable, if the Switches are accessed via a network (or
sequence of networks) which will not even inform the Host whether
or not its traffic even gets delivered. This is an important
question which will require further thought, and considerable
experimentation.
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2.2 Choosing a Source Switch
Once a Host has determined which source Switches it can
reach over which of its interfaces, it still has to determine
which one to use for sending some particular packet (unless the
Host is "lucky" enough to find out that only one source Switch is
reachable). Making the proper choice can be quite important,
since the performance which the Host gets may vary greatly
depending upon which source Switch it selects. That is, some
source Switch might be much closer to the destination, in terms
of delay, than another. It then might be quite important to
choose the proper one. To make things a bit more concrete,
consider the case of a Host which is multi-homed (via several
distinct 1822 links) to several ARPANET IMPs, and whose traffic
can be handled entirely within the ARPANET. There are several
things a host might want to take into account in choosing the
best source IMP to use for a particular packet, including:
1) The loading on the 1822 access line to each possible
source IMP.
2) The distance between each source IMP and the destination
Host, for some notion of "distance."
The first of these two quantities is relatively easy to
obtain, since all the Host need do is monitor its own 1822 lines;
it should be possible to devise a monitoring scheme which
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indicates which of the 1822 lines is providing the best service
to its IMP, perhaps simply by measuring the queuing delay
experienced in the Host by messages queued for that line. (Any
such measurement would have to take into account some of the
niceties of the 1822 protocol, though.) Obtaining information
about the second quantity is more difficult. The Host might try
to keep some measurement of round-trip delay (delay until a RFNM
is received) between itself and each destination Host. However,
in order to do this, some traffic for each destination Host would
have to be sent over each access line, so that the delay could be
measured. This means that some traffic has to be sent over a
long delay path, simply in order to determine that that is a long
delay path. A simpler scheme might be for the Host to get delay
information from the IMP. A Host could ask each potential source
IMP what its delay to the destination Host is. By using this
information, plus the information it gathers locally about the
loading of its access lines, the Host could determine which
source IMP provides the shortest path to the destination.
This would require that we define a protocol by which a Host
can ask the IMPs to which it is homed to provide their delays to
a destination Host. The Host could make these requests
periodically, and then change its selection of source IMPs as
required in order to react to changes in delay. There are a few
subtle protocol issues to be considered here, though. We would
have to make sure that a Host cannot beat a Switch to death by
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constantly asking it what its delays are; probably we would have
to give the Switch the option of not replying to these requests
if it is too busy with other things (like ordinary data traffic).
A bigger problem lies in the assumption that the Switches will
even have this data to provide. The routing algorithm used by
the ARPANET IMPs does, in fact, provide each IMP with a value of
delay, in milliseconds, to each other IMP in the network. There
is no reason why this information could not be fed back to the
hosts on request. Note, however, that while a source IMP knows
its delay to each possible destination IMP, it does not know its
delay to each potential destination HOST over each possible
access line to that Host, since the routing algorithm does not
maintain measurements of delay from an IMP to a locally attached
host. Yet this latter delay might be quite significant. Still,
the information that the ARPANET IMPs could provide to the Hosts
should enable them to make a better choice than they could make
without this information.
Another problem with this idea of having the Switches feed
back delay information to the Hosts is the proper choice of
units. If a Host is going to take the delay information provided
by the network and then add some locally measured delay
information to it, it is important for the Host to know what
units the network is using to measure delay. Yet we also have to
ensure that the network developers and maintainers are free to
change the way in which the network does measurements, and the
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units in which the measurements are taken, WITHOUT NEEDING TO
COORDINATE SUCH CHANGES WITH ALL HOST ADMINISTRATIONS. That is,
we don't want further development of the network, and further
refinements in the way network measurements are done, to be
overly constrained by the fact that the Hosts demand measurements
in a certain unit. We also want to ensure that host software
implementations are not invalidated by a decision to change the
units that the network uses for its internal measurements. So
the protocol would have to enable the Switch to tell the Host
what units it is providing; the Host would then make any
necessary conversions. (Alternatively, the Host could tell the
Switch what units it wants, and the Switch could do the
conversion before sending the information to the Host.)
In the internet environment, the situation is more
complicated. An ARPANET Host which is also an internet Host
would have to (a) figure out its delay to each of its source
IMPs, (b) query each source IMP for its delay to each source
gateway, and (c) query each source gateway about its delay to
each destination. There is no straightforward way to gather the
rest of the needed delay information, however, namely the delay
from the destination gateway to the destination Host. In more
complex Network Structures, with internets nested on top of
internets, this problem becomes increasingly more complex. It
seems that the only really reliable way, and the most
straightforward way, for the source Host to gather information
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about the delays via various source Switches to a destination
Host, is for it to do the measurements itself. This is the
recommended solution. Delay information should also be made
available from the component networks for Hosts which cannot do
this, but it should be understood that those hosts cannot expect
to get as good a quality of service as the hosts which go to more
trouble to do their own measurements.
2.3 Type of Service
One very important piece of information that a Host must
specify to the source Switch through the Network Access Protocol
is the "type of service" desired. To quote from the DoD standard
Internet Protocol (IP) specification [1, p. 15], "The Type of
Service is used to indicate the quality of the service desired;
this may be thought of as selecting among Interactive, Bulk, or
Real Time, for example." This seems to make sense, since one
does have the feeling that different types of applications will
fall into different categories, and information about the
categories may help the Switches of the Network Structure through
which the data is moving decide how best to treat it. However,
choosing just the right set of categories of service is quite a
complex matter. For example, both a terminal user of a
time-sharing system, and a user of a query-response system (like
an automated teller) fall under the rubric of "interactive", but
that doesn't mean that the service requirements are the same.
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Both Remote-Job-Entry and File Transfer fall under the rubric of
"bulk", but it is not obvious that they have the same
requirements. Both real-time process control and packetized
voice fall into the category of "Real Time", but the requirements
of these two applications seem to be very different. A very real
issue, which has not yet been given adequate consideration, is
the question of just how many categories of application type
there really should be, and just what the implications of putting
a packet into one of these categories ought to be. As we go on,
we will see a number of problems that arise from failure to
carefully consider this issue.
It is rather difficult to find examples of Network Access
Protocols which have really useful class-of-service selection
mechanisms. The 1822 protocol allows the user to select from
among two priorities; it allows the choice of single-packet or
multi-packet messages; it allows the choice between "raw packets"
and "controlled packets." It is up to some user (or more
realistically, up to some host software implementer who may have
only a vague and limited understanding of the applications which
his software will serve, and of the network that he is accessing)
to map his application characteristics onto these three choices.
Unfortunately, it is doubtful that there is anyone outside of the
ARPANET group at BBN with any clear understanding of the
implications of making the various choices. The task of making
the optimum choice for some application is further complicated by
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the fact that the effects of making the various choices can be
very dependent on the network load. For example, it is often
possible to get more throughput from single-packet messages than
from multi-packet messages. This will happen if the destination
IMP has several different source Hosts sending multi-packet
messages to it, but is short on buffer space (as many of the
ARPANET IMPs are), and if the multi-packet messages contain only
two or three packets per message. Not only is this sort of thing
very difficult for an arbitrary user to understand (to a naive
network user, it must seem ridiculous), it is also subject to
change without notice. Although users can vary their service
significantly by sending optimum size messages, the principles
governing the "optimum" size are very obscure, and we cannot
really expect users to map their application requirements onto
this network feature in any reasonable manner.
A similar problem arises with respect to the priority bit
that the 1822 protocol allows. Basically, a priority packet will
get queued ahead of any non-priority packets on the queues for
the inter-IMP links and on the queues for the IMP-Host access
lines. However, priority packets receive no special preference
when competing with non-priority packets for CPU cycles or for
buffer space. Also, there is no notion at all in the ARPANET of
refusing to accept low priority packets because the network is
already too heavily loaded with high priority packets. Although
someone who has carefully studied the ARPANET might be able to
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say what the effect of setting the priority bit is under some
particular set of circumstances, some user who is wondering
whether his application requirements are best served by setting
the priority bit really has no way of answering that question.
The actual effect of the priority bit does not fully correspond
to any intuitive notion of priority that an arbitrary user is
likely to have. Another problem: although it is presently
allowed, it is not really a good idea to let the users choose
whether to set the priority bit or not. Fortunately, most hosts
do not submit packets with the priority bit on. It wouldn't be
terribly surprising, though, if some host software implementer
decided that he would always set the priority bit, in order to
get faster service. Of course, overuse of the priority bit just
means that it will have no effect at all, and that seems to mean
that its use must be controlled in some way, and not simply left
up to each user, as in the 1822 protocol.
The IP offers even worse problems than 1822 in these
respects. Like 1822, the IP does not really allow the user to
classify his traffic according to application type. Rather, it
forces him to pick one of 5 possible precedence values (from
highest to lowest precedence, whatever that means, exactly), to
pick one of 4 reliability values (from most to least reliable),
to indicate whether he wants his data to be stream data or
datagram data in component networks for which this distinction is
meaningful, to indicate whether he wants high or low speed, and
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to indicate whether speed is more important to him than
reliability is. The idea here, apparently, is that any user can
map his application requirements into certain abstract
properties, and the information which the IP passes from the Host
to the source Switch is supposed to indicate which of these
abstract properties the user needs. At each internet hop, these
abstract properties are supposed to be mapped to particular
properties that are meaningful to the network in question. The
Pathway Access Protocol for that network would then be used to
indicate to the Switches of that component network what
particular properties the data transfer should have within that
network. In fact, the only apparent use of the "type of service"
information in the internet Network Access Protocol (IP) is to
carry information to be passed to the individual Pathway Access
Protocols.
This all sounds reasonable enough when considered in the
abstract, but it gives rise to a large number of vexing problems
when we attempt to consider particular ways in which this "type
of service" information is to be used. Empirically, it seems
that few current gateway implementations take any notice of this
information at all. We suggest that the problem is not that the
individual implementers have not had time to write the code to
take account of this information, but rather that it is far from
clear how this information should be handled, or even that this
information is really meaningful. We suggest further that an
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internet user would also have a great deal of difficulty deciding
how to specify the "type of service" information in order to get
a specific quality of service needed by his application.
Suppose a user needs the maximum possible speed for his
application, so he uses IP to indicate that he values speed above
all else. What would the current Catenet do? For concreteness,
suppose there is a choice of sending this user's data either via
a sequence of 4 low-delay terrestrial networks, or through three
satellite networks, each of which contains two satellite hops.
The current implementation of the Catenet would send the data
through the three satellite networks. However, since the user
indicated that he values speed above all else, he will get the
fastest service that each of the satellite networks can provide!
Of course, this may not be what the user will have expected when
he asked for speed, since the fastest service through a satellite
network is not fast. A user may well wonder what the point of
specifying speed is, if his data is going to traverse some
sequence of satellite networks, even if a much faster path is
available. Furthermore, it is not correct to assume, in general,
that a user who values speed will really want the speediest
service through every network. If traffic must go through a
satellite network, it may be important to try to get one-hop
rather than two-hop delay, if this is possible. Yet it may not
be economical to also try to get the speediest service through
all terrestrial networks; the difference between high and low
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speed service through a terrestrial network might be "in the
noise", even when compared to the shortest delay through the
satellite network. It is not impossible, or even unlikely, that
better overall service (or more cost-effective service) can be
achieved by using the fastest possible service through some
networks, but less than the fastest through others. There are
two immediate lessons here. First, the characteristics that a
user specifies in the Network Access Protocol may require some
interaction with routing, since the characteristics he desires
simply cannot be provided, in general, by sending his traffic
through a random series of networks, and then mapping information
he specifies in the Network Access Protocol into information
carried in the individual Pathway Access Protocols. Second, what
a user means intuitively by "speed" just may not map into what
some particular component net means by "speed". Once again, we
see that the basic problem stems from the differing
characteristics of the Pathways in the Network Structure.
Another peculiar feature of the IP is the mysterious "S/R
bit", which a user is supposed to set to indicate whether he
prefers speed over reliability, or vice versa, should these
conflict. One unsuitable aspect of this is the apparent
assumption that it even makes sense to prefer either speed or
reliability over the other, without specifying more detail. It
is easy to imagine that some user is willing to accept
reliability of less than 100% if he can increase his speed
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somewhat. It is also easy to imagine that a user would be
willing to accept somewhat slower service if it gives him higher
reliability. But there will always be a range that the user
wants to stay within. If his reliability must be moved below a
certain threshold in order to get more speed, he may not want
this, even if he would be willing to say that he prefers speed to
reliability. Similarly, if his delay must go above a certain
threshold to gain more reliability, he may not want this, even
if, when talking in general terms, he says that he needs
reliability more than speed. It really doesn't make any sense at
all to try to map a particular application type into "speed over
reliability" or "reliability over speed", unless ranges and
thresholds are also specified. What this means in practice is
that a user will not be able to make a reasonable choice of how
to set this bit in the IP header; whatever he sets it to is bound
to produce results other than those he expects under some not too
uncommon set of circumstances.
We do not want to leave unquestioned the tacit assumption
that speed and reliability are opposing virtues, so that
increasing one must be expected to decrease the other. To quote
again from the IP spec, "typically networks invoke more complex
(and delay producing) mechanisms as the need for reliability
increases" [1, p 23]. This reasoning is somewhat superficial.
It may be true that in some networks, the less reliable kinds of
service are speedier, but this is not invariably the case. To
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see this, consider the following (fictitious) network. This
network allows the user to request either "reliable" or
"unreliable" data transfer. Reliable packets are controlled by a
set of protocols, both at the end-end and hop-hop level, which
ensure delivery. Unreliable packets are not under the control of
any such protocols. Furthermore, reliable packets go ahead of
unreliable ones on all queues, in particular, the CPU queue. In
addition, unreliable packets can be flushed from the net at any
time, if some resource they are using (such as buffer space) is
needed for a reliable packet. These latter two measures are
needed to ensure that the net does not become so heavily loaded
with unreliable packets that there is no room for the reliable
ones. (It would not make much sense to advertise a "reliable"
service, and then to allow the unreliable packets to dominate the
network by using most of the network resources. If unreliable
packets could grab most of the resources, leaving the "reliable"
ones to scavenge for the left-over resources, then it would be
virtually inevitable that the service received by the
"unreliable" packets would appear, to the users, to be more
reliable than the service received by the "reliable" packets. To
achieve a true dichotomy between reliable and unreliable service,
the reliable packets must be given priority in all respects over
the unreliable ones. We should also remember, by the way, that
although many protocols combine features of reliability,
sequentiality, error control, and flow control, these are not the
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same, and there is no reason why a network might not offer a
reliable but unsequenced service). This sort of network design
seems quite reasonable, perhaps more reasonable than the design
of any existing network. It would allow for a (presumably
inexpensive) class of service ("unreliable") which would be able
to use only those network resources not needed by the more
reliable (and expensive) class of packets, and which would not
suffer any additional delay due to the presence of the protocols
which would be needed to ensure reliability. In such a network,
unreliable packets might well experience less delay than reliable
ones, WHEN THE NETWORK IS LIGHTLY LOADED; WHEN IT IS HEAVILY
LOADED, HOWEVER, RELIABLE PACKETS WOULD TEND TO EXPERIENCE THE
SMALLER DELAY. If this is the case, it is hard to see how a user
could be expected to make a reasonable choice of IP service
parameters at all. He may know what his needs are, but we can
hardly expect him to know how to map his needs onto particular
aspects of the behavior of a particular network component of an
internet, especially when the behavior determined by that mapping
will vary dynamically with the network loading, and hence with
the time of day.
Two other peculiarities of the "type of service" feature of
the IP are worth mentioning. First, there seems to be no notion
of the relation between speed and priority, though in many
networks, the priority of a message is the major determinant of
its speed. (There are, to be sure, networks which attempt to
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treat priority solely as "acceptance class", differentiating it
completely from considerations of speed. However, we know of no
network implementation which has been shown to differentiate
SUCCESSFULLY between these two concepts, and there is reason to
doubt that this differentiation is even possible in principle.)
Second, one of the choices to be made is whether to prefer stream
or datagram service. This is a clear example of something that
is not based on "abstract parameters of quality of service", but
rather on a particular feature of one or two particular networks.
Requesting stream service will NOT do what a user might expect it
to do, namely set up a stream or virtual circuit through the
entire internet. This would require a lengthy connection set-up
procedure, involving reservations of resources in the gateways,
which resources are to be used only for specific connections. If
we are really serious about providing stream service, this is
just as important as obtaining stream service within the
component networks serving as the Pathways of the internet.
Indeed, it is hard to imagine any real use for an internet
"stream service" which treats packets as datagrams during most of
their lifetime in the internet, and then treats them as stream
packets in one or two component networks. It must be remembered
that the sort of stream service provided by a network like SATNET
is only useful to a user if his data appears at the SATNET
interface at fixed periods, synchronized with the scheduling of
the stream slots on the satellite channel. If the data must
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first travel through several datagram networks before reaching
SATNET, IT IS VIRTUALLY IMPOSSIBLE THAT THE DATA WILL ARRIVE AT
SATNET WITH THE PROPER PERIODICITY to allow it to make proper use
of the SATNET stream. Now there are certain specific cases where
it might be possible to provide some sort of stream service, say
if some data is going from a local network through SATNET to
another local network and thence directly to the destination
Host. (Though even in this case, some sort of connection set-up
and reservation of resources in the gateways between SATNET and
the local networks would probably be necessary.) Note, however,
that if a user requests this type of service, he is also
constraining the types of routes his data can travel. If SATNET
is not available, he might not want to use the internet at all at
that time. Or he might be willing to tolerate a less optimal
route ("half a loaf is better than none"), but might not want
"stream service" if the less optimal route has to be used. In no
case can a type of service like "stream" be obtained simply
through the mapping of "type of service" in the internet onto
"type of service" in the component networks.
We do not want to have a Network Access Protocol that will
need to be infinitely expandable, so that the user can indicate
the type of service he wants in each particular network that his
data may eventually travel through. For one thing, as the
internet becomes larger, so that there are more paths between
each possible source and destination, the users will not
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generally know what set of networks their data will travel
through. Since the number of component networks in the internet
may be continually increasing, and since we cannot anticipate in
advance the features that each new network may offer, it does not
really seem reasonable to have to keep adding fields to the IP,
to account for particular characteristics of each new component
network. Yet this seems inevitable with the current approach.
That is, we do not agree with the claim in the IP spec that the
type of service field in the IP indicates "abstract parameters".
Rather, we think the type of service field has been constructed
with certain particular networks in mind, just those networks
which are currently in the Catenet, and that the various service
fields have no meaning whatsoever apart from the particular
"suggested" mappings to protocol features of specific networks
given in the spec. (And since these mappings are only
"suggested", not required, one might wonder whether the type of
service field really has any consistent meaning at all). This
situation is perhaps tolerable in a research environment, where
most of the users of the internet are explicitly concerned with
issues of networking, and willing to try a large number of
experiments to see what sort of service they get. One must
remember, however, that in a truly operational environment, the
average user will not be concerned at all about networking, will
not know anything about networking, will not care about
networking, and will only want the network to appear transparent
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to him. In order for such a user to make successful use of the
type of service field in a Network Access Protocol, the
parameters of the field must be meaningful to him. If they are
only meaningful to network experts, the user will never be able
to figure out how best to set these parameters.
Rather than providing a type of service specification which
is nothing but a sort of "linear combination" of the types of
service provided by the component networks, the internet ought to
offer a small, specific number of service types which are
meaningful at the application level. The possible values of
internet service type might be "interactive session,"
"transaction," "file transfer", "packetized speech," and perhaps
a few others. The categories should be simple enough so that the
user can figure out which category his particular application
falls into without needing to know the details of the operation
of the internet. The Switches of the internet should take
responsibility for sending the data on a route which is capable
of providing the requested type of service, and for sending the
data through component networks of the internet in a way which
maximizes the possibility that the type of service requested will
actually be achieved. Of course, in order to do this, we must
first answer a couple of hard questions, such as "Exactly what
characteristics of service do users want and expect for
particular applications?", and "What features must the internet
Switches have, and what features must the component networks
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have, in order to provide service with the necessary
characteristics?" In order to give adequate communications
service in an operational environment, however, these questions
must be given careful consideration by internet designers. To
some extent, these questions are difficult research issues, and
answering them will require doing some systematic experimentation
and instrumentation in the internet. The problem is hard, but
unavoidable. The IP's current approach seems aimed at
side-stepping these issues, since it places the burden entirely
on the user. It tends to give users the illusion that, by
properly specifying the bit fields in the IP header, they can
tune the internet to provide them with the specific type of
service they find most desirable. This is, however, only an
illusion. The perspective taken by the current IP seems to be
not, "How should the internet be designed so as to provide the
needed characteristics of service while providing a simple
interface to the user?", but rather, "Taking the current design
of the internet as a given, how can we give the user the ability
to massage, bend, and twist it so as to get service
characteristics which might be close to what he wants?" The
former perspective seems much more appropriate than the latter.
Although we are not at present prepared to offer an
alternative to IP, there are several lessons we would like to
draw from this discussion:
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1) While an internet Network Access Protocol really does
need to contain some field which indicates the desired
type of service in a manner which is abstract enough to
be mapped to particular protocol features of particular
networks, the proper specification of a sufficiently
abstract set of parameters is an open and difficult
research issue, but one which needs to be studied if an
operational internet configuration is ever to give really
adequate service to a relatively naive end-user.
2) Providing the requested type of service may require
cooperation from all the Switches (perhaps through the
routing algorithm), and involves more than just mapping
fields from the internet Network Access Protocol to the
particular access protocols used by the component
networks. If the type of service requested by the user
is to be consistently meaningful, then his request must
be given UNIFORM treatment by the internet Switches.
Different gateways must not be allowed to treat the
request differently.
2.4 Special Features
The DoD Standard Internet Protocol contains a number of
features which, while not strictly necessary in order for a user
to get his data delivered, and distinct from the type of service
field, do affect to some extent the service a user gets from the
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internet. Some of the features are worthy of comment, and that
is the purpose of this section.
2.4.1 Time to Live
The presence of the "time-to-live" field in the Catenet IP
seems like a clear example of something that has no place in an
access protocol. The IP specification [1] has some contradictory
things to say about time-to-live. The user is supposed to set
this field to the number of seconds after which he no longer
cares to have his information delivered, or something like that.
It's far from clear how some user is supposed to make a decision
as to what value to set this to. For one thing, although this
value is supposed to be represented in units of one second [1, p.
24], there does not appear to be any requirement for the gateways
to figure out how many seconds to decrement this value by. The
spec actually says that each gateway should decrement this field
by at least one, even if it has no idea how much time has
actually elapsed [1, p. 40]. Well, a user might ask, is this
field represented in seconds or isn't it? What is the point of
saying in the spec that it is in seconds, if it is not
necessarily in seconds; this will only result in confusion. That
is, any attempt by a user to set this field to a reasonable value
is likely to have unanticipated consequences. Any attempt to
make inferences about internet behavior from the effect that
various settings of the time-to-live field will necessarily be
unreliable.
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At any rate, unless the Switches all keep a synchronized
clock, there is no real way for them to determine how long a
packet has been in the network (or internet), as opposed to how
much time it has spent in the Switches, and this difference may
be significant if a packet is sent over several long-haul
networks with long-delay lines but fast Switches. It's hard to
see the point of requiring a user to specify, in the Network
Access Protocol, a value which cannot be assigned any consistent
meaning. (It's not clear what value this information has anyway;
according to the IP spec, "the intention is to cause
undeliverable datagrams to be discarded" [1, p. 24]. But a
reasonable routing algorithm should cause undeliverable datagrams
to be discarded anyway, no matter what value is specified for
time-to-live).
It seems plain in any case that over the years, Host
personnel will begin to tend to set this field to its maximum
value anyway. In most implementations, the setting of this field
will not be left to the end-user, but will be in the code which
implements the IP. Several years from now, no one will remember
the importance of setting this field correctly. Eventually,
someone will discover that the data he sends to a certain place
does not get through, and after months of intensive
investigation, it will turn out that his IP is setting too small
a value in the time-to-live field, and his packets are dying just
before they reach their destination. This will make people tend
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to use the maximum value as a default, reducing the utility of
the information to almost nil. (No one will want to spend the
time re-tuning this value to the optimum as the internet
configuration expands, causing real packet delays to become
longer and longer. In fact, at many Host sites there may not be
anyone who can figure out enough of the Host code to be able to
re-tune this value.)
Time-to-live, while useful for debugging purposes (perhaps),
has no real place in an operational system, and hence is not
properly part of a Network Access Protocol. If the Switches of a
Network Structure want to perform packet life timing functions,
in a way which is under the control of a single network
administration, and easily modified to reflect changing
realities, that is one thing. It is quite a different thing to
build this into a Host-level protocol, with a contradictory spec,
where it will certainly fall into disuse, or misuse. Protocol
features which are only useful (at best) for network
experimenters and investigators are bound to cause trouble when
invoked at the Host level, as part of a protocol which every Host
must implement, and whose implementers may not fully understand
the implications of what they are doing.
Some of these difficulties have, as their basic cause, the
old implicit model of the internet that we discussed in IEN 185.
The IP conflates protocol features that properly belong to the
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Network Access Protocol with features that properly belong to the
protocol used internally among the Switches. This sort of
conflation, and consequent violation of protocol layering, are
inevitable if the gateways are seen as hosts which patch networks
together, rather than as Switches in an autonomous Network
Structure.
2.4.2 Source Routing
The current IP has a feature known as "source routing,"
which allows each user to specify the sequence of networks that
his internet packet is to travel. We mention this primarily as
an example of something that a Network Access Protocol in a truly
operational environment ought not to have. An acceptable
internet routing algorithm ought to distribute the traffic in
order to achieve some general goal on an internet-wide basis,
such as minimizing delay, maximizing throughput, etc. Any such
routing algorithm is subverted if each user is allowed to specify
his own route. Much of the routing algorithm's ability to
prevent or avoid congestion is also compromised if certain
packets are allowed to follow a route pre-determined by some
user, even if the routing algorithm determines that best service
(either for those packets themselves, or for other packets in the
internet) would be obtained if those packets followed a different
route.
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To a certain extent, the presence of the source routing
option in the IP is probably a result of the rather poor routing
strategy in the present Catenet, and a way of attempting to
obtain better service than the routing algorithm can actually
provide. The long-term solution to this problem would be to
improve the routing algorithm, rather than to subvert it with
something that is basically a kludge. We would claim that the
existence of any application or service that seems to require the
use of source routing is really an indication of some lack or
failure in the design of the internet, and a proper long-term
solution is to improve the situation by making basic
architectural changes in the internet, rather than by grafting on
new kludges.
Source routing also has its use as an experimental device,
allowing tests to be performed which might indicate whether it is
really worthwhile to add some new feature or service to the
internet. (Although the way in which source routing subverts the
basic internet routing algorithm can have disturbing side-effects
on the experimental results, which must be properly controlled
for.) However, we doubt that any truly useful experiments
requiring source routing can be performed by individual users in
isolation. Rather, useful experiments would seem to require the
cooperation and coordination of the participating users as well
as those who are responsible for controlling and maintaining the
internet. So it is not clear that there is any true utility to
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having a source routing option at the level of the Network Access
Protocol, thereby giving each and every user the option of using
it. In an operational environment, this feature should either be
eliminated, or controlled through the use of authorizations,
which would cause gateways to discard source-routed packets which
lack proper authorization.
2.4.3 Fragmentation and Reassembly
One of the few problems which is really specific to an
internet whose pathways consist of packet-switching networks is
the fact that it is difficult to specify to the user a maximum
packet size to use when giving traffic to the internet. If a
user's traffic is to go through EVERY component packet-switching
network, then the maximum packet size he can use is that of the
component network with the smallest maximum packet size. Yet it
seems unwise to require that no user ever exceed the maximum
packet size of the component network with the smallest maximum
packet size. To do so might lead to very inefficient use of
other component networks which permit larger packet sizes. If a
particular user's traffic does not happen to traverse the
component network with the smallest maximum packet size, the
restriction really does no good, and only leads to inefficiency.
Since, in a large internet, most traffic will probably traverse
only a small subset of the component networks, this is quite
important. In addition, some Hosts with limited resources might
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have a high overhead on a per-packet basis, making it quite
important to allow them to put larger packets into the internet.
This gives rise to the question of, what should an internet
Switch do if it must route a packet over a certain Pathway, but
that packet is larger than the maximum size of packets that can
be carried over that Pathway? The solution that has been adopted
in the current Catenet is to allow the internet Switches to
"fragment" the packets into several pieces whenever this is
necessary in order to send the packet over a Pathway with a small
maximum packet size. Each fragment of the original packet is now
treated as an independent datagram, to be delivered to the
destination Host. It is the responsibility of the destination
Host to reassemble the original packet from all the fragments
before passing it up to the next highest protocol layer. (If the
destination happens to have a high per-packet overhead, too bad.)
The IP has several features whose only purpose is to enable
this reassembly. These features are extremely general, so that
fragments can be further fragmented, ad infinitum, and correct
reassembly will still be possible. However, it seems that this
feature has not had very much operational testing in the Catenet;
gateway implementers seem to be as reluctant to actually
implement fragmentation as Host implementers are to implement
reassembly. If at least one gateway does do fragmentation, then
if some Host does not do reassembly, it cannot, in general, talk
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to any other Host on the internet. If a source Host knows that a
destination Host does not do reassembly, then it can, through IP,
indicate to the gateways that they ought not to fragment.
However, in that case, any datagrams that are not fragmentable
but which must be transmitted over a Pathway with a smaller
maximum packet size are simply lost in transit.
It should be noted that the procedure of doing reassembly in
the destination Host violates the precepts of protocol layering
in a basic way. The internet is not transparent to protocol
modules in the Hosts, since a datagram put into the internet by a
protocol module in the source Host might appear at the
destination Host in quite a different form, viz., as a set of
fragments. One might try to avoid this conclusion by claiming
that what we have been calling "the Host software modules" are
really part of a Switch, rather than part of a Host, so that no
transparency is violated. One could also claim that a dog has
five legs, by agreeing to call its tail a leg. But this would no
more make a tail a leg than calling a Host software module "part
of the network" makes it so. One of the main advantages of
properly layered protocols is the ability it provides to change
the network without having to change the Hosts. This is needed
if changes to the network are even to be possible, since any
change that requires Host software to change is, for all
practical purposes, impossible. This suggests that the boundary
of the network be drawn at the boundary where changes are
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possible without coordination among an unlimited number of Host
administrations, and the natural place to draw this boundary is
around the Switches. While the Switches of a Network Structure
can all be under the control of a common administration, the
Hosts cannot. This suggests that any violation of protocol
layering that is as gross as the need to have Hosts do reassembly
is a problem that is to be avoided whenever possible.
The problems of writing Host-level software to do reassembly
in a reliable manner do not seem to have been fully appreciated.
If a Host's resources (such as buffer space, queuing slots, table
areas, etc.) are very highly utilized, all sorts of performance
sub-optimalities are possible. Without adequate buffer
management (see IEN 182), even lock-ups are possible. One must
remember that reassembly is not a simple matter of sending the
fragments to the next higher level process in proper sequence.
The situation is more complex, since the first fragment of a
datagram cannot be sent up to the next higher protocol level
until all the fragments of that datagram are received. If
buffers are not pre-allocated at the destination Host, then
fragments of some datagrams may need to be discarded to ensure
that there is room to hold all the fragments of some other
datagram; otherwise "reassembly lockup" is possible. If the
internet gateways really did a large amount of fragmentation, so
that Hosts needed to do a large amount of reassembly, this would
almost certainly give rise to a variety of peculiar performance
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problems and phasing effects which could make the recently
discovered "silly window syndrome" look quite benign.
Unfortunately, it is hard to gain an appreciation of these sorts
of problems until one has personally encountered them, at which
point it is often too late to do anything about them.
Performance considerations (as opposed simply to
considerations of functionality) would seem to indicate that
fragmentation and reassembly be avoided whenever possible. Note
that performance problems associated with reassembly might crop
up suddenly at any time in the life of the internet, as some Host
which rarely received fragments in the past suddenly finds itself
bombarded with them, possibly due to a new application. Since
this sort of effect is notoriously difficult to test out in
advance, one would expect potential problems to be lying in wait.
Problems like these tend to crop up at a time when the Host
administration has no one available who understands and can
modify the Host software, which means that such problems can be
very intransigent and difficult to remedy. Of course, problems
in Host networking software are usually blamed on the network
(i.e., on the Switches), which also does not help to speed
problem resolution.
One way to remove this sort of problem from the Host domain
is to have the destination Switches themselves do any necessary
reassembly before passing a datagram on to its destination Host.
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This has the advantage that problems which arise will fall under
the domain of the Network administration, which is more likely to
be able to deal with them than are the various Host
administrations. However, this really does not simplify the
situation, or reduce the amount of performance sub-optimalities
that we might be faced with; it just takes the same problems and
puts them somewhere else. ARPANET IMPs do fragmentation (though
only at the source IMP) and reassembly at the destination IMP,
and this has turned out to be quite a tricky and problem-strewn
mechanism. Other approaches should be investigated.
Of course, one possible way around fragmentation is to adopt
a policy of not routing any packets over Pathways which cannot
handle packets of that size. If there are several possible
routes between source and destination, which have similar
characteristics except for the fact that one of them has a
maximum packet size which is too small, the most efficient means
of handling this problem might just be to avoid using the route
which would require fragmentation. Even if this means taking a
slightly longer route to the destination, the extra delay imposed
during internet transit might be more than compensated for by the
reduction in delay that would be obtained by not forcing the
destination Host to do reassembly. Of course, this scheme
requires interaction with routing, but as long as there are a
small number of possible maximum packet sizes, this scheme is not
difficult to implement (at least, given a reasonable routing
algorithm).
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Unfortunately, it might be the case that there just is no
route at all to a particular destination, or else no reasonable
route, which does not utilize a Pathway whose maximum packet size
is "too small." In this case, there seems no way around
fragmentation and reassembly. However, a scheme which is worth
considering is that of doing hop-by-hop fragmentation and
reassembly within the internet. That is, rather than having
reassembly done at the destination (Switch or Host), it is
possible to do reassembly at the Switch which is the exit point
from a component network which has an unusually small packet
size. Datagrams would be fragmented upon entry to such networks,
and reassembled upon exit from them, with no burden on either the
destination Switch or the destination Host. The fact that
fragments would never travel more than one hop without reassembly
ameliorates the performance problems somewhat, since the amount
of time a partially reassembled datagram might have to be held
would be less, in general, than if reassembly were done on an
end-end basis.
A strategy of doing hop-by-hop reassembly and fragmentation
also allows more efficient use of the internet's Pathways in
certain cases. One problem with the end-end strategy is the
essential "randomness" of its effects. Consider, for example, a
large packet which must traverse several networks with large
maximum packet sizes, and then one network with a small maximum
packet size. The current method of doing fragmentation and
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reassembly allows the packet to remain large throughout the
networks that can handle it, fragmenting it only when it reaches
its final hop. This seems efficient enough, but consider the
case where the FIRST internet hop is the network with the
smallest maximum packet size, and the remaining hops are networks
with large maximum packet sizes. The current strategy then
causes a very inefficient use of the internet, since the packet
must now travel fragmented through ALL the networks, including
the ones which would allow the larger packet size. If some of
these networks impose constraints on a per-packet basis (which
might either be flow control constraints, or monetary constraints
based on per-packet billing), this inefficiency can have a
considerable cost. Hop-by-hop reassembly, on the other hand,
would allow the large packet to be reassembled and to travel
through the remaining networks in the most cost-effective manner.
Such a strategy is most consonant with our general thesis that an
efficient and reliable internet must contain Switches which are
specifically tuned to the characteristics of the individual
Pathways. It also removes the problem from the Host domain,
making the system more consonant with the precepts of protocol
layering.
There is, unfortunately, one situation in which hop-by-hop
fragmentation cannot work. If the Pathway between some
destination Host and the destination Switch has a small maximum
packet size, so that the destination Switch must fragment
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datagrams intended for that Host, then reassembly must be done by
the Host itself, since there is no Switch at the other end of the
Pathway to do the reassembly. This seems to mean that Hosts
whose "home networks" have unusually small maximum packet sizes
will be forced to implement the ability to perform reassembly,
and must tolerate any resultant performance disadvantages.
2.5 Flow Control
The topic of "flow control" or "congestion control" (we
shall be employing these terms rather interchangeably, ignoring
any pedantic distinctions between them) breaks down naturally
into a number of sub-topics. In this section we shall be
concerned with only one such sub-topic, namely, how should the
Switches of the Network Structure enforce flow control
restrictions on the Hosts? We shall not consider here the issue
of how the Switches should do internal flow control, or what
protocols they need to run among themselves to disseminate flow
control information, but only the issue of how the results of any
internal flow control algorithm should be fed back to the hosts.
The IP is a rather unusual Network Access Protocol, in that it
does not have any flow or congestion control features at all.
This makes it very different from most other Network Access
Protocols, such as 1822 or X.25, which do have ways of imposing
controls on the rate at which users can put data into the
network. The IP, on the other hand, is supposed to be a
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"datagram protocol", and therefore (?) is not supposed to impose
any flow or congestion control restrictions on the rate at which
data can be sent into the internet. In this section, we will
discuss whether this is appropriate, and whether the "therefore"
of the previous sentence is really correctly used.
The issue of how flow or congestion control restrictions
ought to be passed back to a Host, or more generally, how a
Network Structure ought to enforce its congestion control
restrictions, is a tricky issue. Particularly tricky is the
relation between datagram protocols and flow control. Datagrams
are sometimes known (especially with reference to the ARPANET) as
"uncontrolled packets," which tends to suggest that no flow
control should be applied to them. This way of thinking may be a
holdover from the early days of the ARPANET, when it was quite
lightly loaded. In those days, the flow control which the
ARPANET imposes was much too strict, holding the throughput of
particular connections to an unreasonably low value. Higher
throughput could often be obtained by ignoring the controls, and
just sending as much traffic as necessary for a particular
application. Since the network was lightly loaded, ignoring the
controls did not cause much congestion. Of course, this strategy
breaks down when applied to the more heavily loaded ARPANET of
today. Too much uncontrolled traffic can cause severe
congestion, which reduces throughput for everybody. Therefore
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many people now tend to recognize the need to control the
uncontrolled packets, if we may be forgiven that apparent
contradiction. Clearly, there is some tension here, since it
makes little sense to regard the same traffic as both
"controlled" and "uncontrolled." If a Network Access Protocol is
developed on the assumption that it should be a "datagram
protocol", and hence need not apply any controls to the rate at
which data can be transferred, it will not be an effective medium
for the enforcement of flow control restrictions at the
host-network access point. If congestion begins to become a
problem, so that people gradually begin to realize the importance
of congestion control, they will find that the Network Access
Protocol gives them no way to force the Hosts to restrict their
traffic when that is necessary. The probable result of this
scenario would be to try to develop a scheme to get the
congestion control information to the Hosts in a way that
bypasses the Network Access Protocol. This is our "logical
reconstruction" of the current situation in the Catenet. When
gateways think that there is congestion, they send "source
quench" packets to the Hosts themselves, and the Hosts are
supposed to do something to reduce the congestion. This source
quench mechanism should be recognized for what it is, namely a
protocol which is run between EVERY host and EVERY Switch
(including intermediate Switches, not just source Switches)
within a Network Structure, and which completely bypasses the
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Network Access Protocol (IP). This violates protocol layering in
a very basic way, since proper layering seems to imply that a
source Host should have to run a protocol with a source Switch
only, not with every Switch in the network.
Of course, the fact that some mechanism appears to violate
the constraints of protocol layering is not necessarily a fatal
objection to it. However, given the present state of the art of
flow control techniques, which is quite primitive, flow control
procedures must be designed in a way that permits them to be
easily modified, or even completely changed, as we learn more
about flow control. We must be able to make any sort of changes
to the internal flow control mechanism of a Network Structure
without any need to make changes in Host-level software at the
same time. ARPANET experience indicates quite clearly that
changes which would be technically salutary, but which require
Host software modifications, are virtually impossible to make.
Host personnel cannot justify large expenditures of their own to
make changes for which they perceive no crucial need of their
own, just because network personnel believe the changes would
result in better network service. If we want to be able to
experiment with different internal flow control techniques in the
internet, then we must provide a clean interface between the
internal flow control protocols, and the way in which flow
control information is fed back to the Hosts. We must define a
relatively simple and straightforward interface by which a source
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Switch can enforce flow control restrictions on a Host,
independently of how the source Switch determines just what
restrictions to enforce. The way in which the Switches determine
these restrictions can be changed as we learn more about flow
control, but the Host interface will remain the same.
It is not clear that the source quench mechanism has been
generally recognized as a new sort of protocol, which bypasses
the usual Network Access Protocol for the internet (IP). One
reason that it may seem strange to dignify this mechanism with
the name of "protocol" is that no one really knows what a source
quench packet really means, and no one really knows what they are
supposed to do when they get one. So generally, they are just
ignored, and the "procedure" of ignoring a control packet seems
like a very degenerate case of a protocol. Further, the source
quench mechanism is a protocol which Host software implementers
seem to feel free to violate with impunity. No implementer could
decide to ignore the protocols governing the form of addresses in
the internet, or he would never be able to send or receive data.
Yet there is no penalty for ignoring source quench packets,
although violating the flow control part of the internetting
protocol seems like something that really ought to be prohibited.
(We have even heard rumors of Host software implementers who have
decided to increase their rate of traffic flow into the internet
upon receiving a source quench packet, on the grounds that if
they are receiving source quench packets, some of their traffic
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is not getting through, and therefore they had better retransmit
their traffic right away.)
We have spoken of a source Switch needing to be able to
ENFORCE flow control restrictions, by which we mean that when a
source Switch determines that a certain source Host ought to
reduce its rate of traffic, the Switch will REFUSE to accept
traffic at a faster rate. Proper flow control can never be
accomplished if we have to rely either on the good will or the
good sense of Host software implementers. (Remember that Host
software implementations will continue for years after the
internet becomes operational, and future implementers may not be
as conversant as current implementers with networking issues).
This means a major change to the IP concept. Yet it seems to
make much more sense to enhance the Catenet Network Access
Protocol to allow for flow control than to try to bypass the
Network Access Protocol entirely by sending control information
directly from intermediate Switches to a Host which is only going
to ignore it.
We will not discuss internal flow control mechanisms here,
except to say that we do not believe at all in "choke packet"
schemes, of which the source quench mechanism is an example.
Eventually, we will propose an internal congestion control scheme
for the internet, but it will not look at all like the source
quench mechanism. (Chapters 5 and 6 of [2] contain some
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interesting discussions of congestion control in general, and of
choke packet schemes in particular.) It appears that some
internet workers are now becoming concerned with the issue of
what to do when source quench packets are received, but this way
of putting the question is somewhat misdirected. When you get
some information, and you still don't know what decision to make
or what action to take, maybe the problem is not so much in the
decision-making process as it is in the information. The proper
question is not, "what should we do when we get source quench
packets?", but rather "what should we get instead of source
quench packets that would provide a clear and meaningful
indication as to what we should do?
Does this mean that the internet Network Access Protocol
should not really be a datagram protocol? To some extent, this
is merely a terminological issue. There is no reason why a
protocol cannot enforce congestion or flow control without also
imposing reliability or sequentiality, or any other features that
may unnecessarily add delay or reduce throughput. Whether such a
protocol would be called a "datagram protocol" is a matter of no
import. It is worth noting, though, that the Network Access
Protocol of AUTODIN II (SIP), while officially known as a
datagram protocol, does impose and enforce flow control
restrictions on its hosts.
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The only real way for a source Switch to enforce its flow
control restrictions on a source Host is simply for the Switch to
REFUSE packets from that Host if the Host is sending too rapidly.
At its simplest, the Switch could simply drop the packets, with
no further action. A somewhat more complex procedure would have
the Switch inform the Host that a packet had been dropped. A yet
more complex procedure would tell the Host when to try again.
Even more complex schemes, like the windowing scheme of X.25, are
also possible. To make any of these work, however, it seems that
a source Switch (gateway) will have to maintain Host-specific
traffic information, which will inevitably place a limit on the
number of Hosts that can be accessing a source Switch
simultaneously. Yet this seems inevitable if we are to take
seriously the need for flow control. At any rate, the need for
flow control really implies the need for the existence of such
limits.
2.6 Pathway Access Protocol Instrumentation
Fault isolation in an internet environment is a very
difficult task, since there are so many components, and so many
ways for each to fail, that a performance problem perceived by
the user may be caused by any of a thousand different scenarios.
Furthermore, by the time the problem becomes evident at the user
level, information as to the cause of the problem may be long
gone. Effective fault isolation in the internet environment will
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require proper instrumentation in ALL internet components,
including the Hosts. We will end this paper with a few remarks
about the sort of instrumentation that Hosts should have, to help
in fault-isolation when there is an apparent network problem. We
have very often found people blaming the ARPANET for lost data,
when in fact the problem is entirely within the host itself. The
main source of this difficulty is that there often is no way for
host personnel to find out what is happening within the host
software. Sometimes host personnel will attempt to deduce the
source of the apparent problem by watching the lights on the IMP
interface blink, and putting that information together with the
folklore that they have heard about the network (which folklore
is rarely true). Our ARPANET experience shows quite clearly that
this sort of fault-isolation procedure just is not useful at all.
What is really needed is a much more complex, objective, and
SYSTEMATIC form of instrumentation, which unfortunately is much
more difficult to do than simply looking at the blinking lights.
Some sorts of essential instrumentation are quite specific
to the sort of Network Access Protocol or Pathway Access Protocol
that is being used. For example, users of the ARPANET often
complain that the IMP is blocking their host for an excessive
amount of time. By itself, this information is not very useful,
since it is only a symptom which can have any of a large number
of causes. In particular, the host itself may be forcing the IMP
to block by attempting to violate ARPANET flow control
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restrictions. One sort of instrumentation which would be useful
for the host to have is a way of keeping track of the total time
it is blocked by the IMP, with the blocking time divided into the
following categories:
1) Time blocked between messages.
2) Time blocked between the leader of a message and the data
of the message.
3) Time blocked between packets.
4) Time blocked while attempting to send a multi-packet
message (a subset of 2).
5) Time blocked during transmission of the data portion of a
packet.
6) Time blocked while attempting to transmit a datagram (a
subset of 2).
While this information might be very non-trivial for a host
to gather, it does not help us very much in fixing the problem
just to know that "the IMP is blocking" unless we can get a
breakdown like this. In addition, it is useful to have those
categories further broken down by destination Host, in case the
blocking is specific to some particular set of hosts.
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Additional useful information has to do with the 1822 reply
messages. What percentage of transmitted messages are replied to
with RFNMs? with DEADs? with INCOMPLETEs? This should also be
broken down by destination host. In fact, it would be useful to
keep track of the number of each possible 1822 IMP-host control
message that is received. When problems arise, it may be
possible to correlate this information with the problem symptoms.
The basic idea here should be clear -- besides just telling
us that "the network isn't taking packets fast enough", host
personnel should be able to tell us under what conditions the
network is or is not taking packets, and just what "fast enough"
means. If a host is also running an access protocol other than
(or in addition to) 1822, there will be specific measurements
relevant to the operation of that protocol, but in order to say
just what they are, one must be familiar with those particular
protocols. (Again we see the effects of particular Pathway
characteristics, this time on the sort of instrumentation needed
for good fault isolation.) In general, whenever any protocol
module is designed and implemented, the designer AND implementer
(each of whom can contribute from a different but equally
valuable perspective) should try to think of anything the
protocol or the software module which implements it might do
which could hold up traffic flow (e.g., flow control windows
being closed, running out of sequence number space, failing to
get timely acknowledgments, process getting swapped out, etc.),
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and should be able to gather statistics (say, average and maximum
values of the amount of time data transfer is being held up for
each possible cause) which tell us how the protocol module is
performing.
If a protocol requires (or allows) retransmissions, rate of
retransmission is a very useful statistic, especially if broken
down by destination host.
Hosts should be able to supply statistics on the utilization
of host resources. Currently, for example, many hosts cannot
even provide any information about their buffer utilization, or
about the lengths of the various queues which a packet must
traverse when traveling (in either direction) between the host
and the IMP. Yet very high buffer utilization or very long
queues within the host may be a source of performance problems.
When a packet has to go through several protocol modules within a
host (say, from TELNET to TCP to IP to 1822), the host should be
able to supply statistics on average and maximum times it takes
for a packet to get through each of these modules. This can help
in the discovery of unexpected or unanticipated bottlenecks
within the host. (For example, packets may take an unexpectedly
long amount of time to get through a certain module because the
module is often swapped out. This is something that is
especially likely to happen some years after the host software is
initially developed, when no one remembers anymore that the host
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networking software is supposed to have a high priority. This
sort of instrumentation can be quite tricky to get just right,
since one must make sure that there is no period of time that
slips between the time-stamps). The offered and obtained
throughputs through each protocol module are also useful
statistics. In addition, if a host can ever drop packets, it
should keep track of this. It should be able to provide
information as to what percentage of packets to (or from) each
destination host (or source host) were dropped, and this should
be further broken down into categories indicating why the packets
were dropped. (Reasons for hosts' dropping packets will vary
from implementation to implementation).
Note that this sort of instrumentation is much harder to
implement if we are using datagram protocols than if we are using
protocols with more control information, because much of this
instrumentation is based on sent or received control information.
The less control information we have, the less we can instrument,
which means that fault-isolation and performance evaluation
become much harder. This seems to be a significant, though not
yet widely-noticed, disadvantage of datagram protocols.
Host personnel may want to consider having some amount of
instrumentation in removable packages, rather than in permanently
resident code. This ability may be essential for efficiency
reasons if the instrumentation code is either large or slow. In
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that case, it might be necessary to load it in only when a
problem seems evident. Instrumentation should also have the
ability to be turned on and off, so that it is possible to gather
data over particular time windows. This is necessary if the
instrumentation is to be used as part of the evaluation of an
experiment.
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REFERENCES
1. "DOD Standard Internet Protocol," COMPUTER COMMUNICATION
REVIEW, October 1980, pp. 12-51.
2. "ARPANET Routing Algorithm Improvements," BBN Report No.
4473, August 1980.
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